Distributed goods doubles relationship gain with artisans and generates 30 gold for every. 463. even with the new "Loyalty drift" system implemented by TW. Date Posted: Apr 15,. So as your loyalty drops below 50, the drift will try to help you out. If you. The Capturer Bonus has been reduced to 30 (from 50). -5 is the maximum you can lose when Loyalty is 100, and +5 when it is 0. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. 5. Bobby Fields Apr 4, 2020 @ 8:26pm. Trying to get it over. Mount & Blade II: Bannerlord > [EN] General Discussions > Topic Details. The food is at -60/day, but the loyalty's at just -0. Newly conquered Castles and Towns have a loyalty drift malus that goes away over time. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. Loyalty is only a real problem when it gets below 25, but a loyalty under 50 has a proportionate dampening effect on how hard the ppl want to work for u, modeled by a decrease in construction points. Turns out that running a kingdom is hard. There’s this little bitch of a lord I’ve been bullying and now I want to cuck him and take his family. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. Mount & Blade II: Bannerlord. Town Loyalty also suffers from a mechanic called “Drift”, which tries to stabilize it at around 50. Bow, Athletics, and Medicine all have perks to increase loyalty by 1. . Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. I have just returned to my settlement after a few in. - Clans can change culture depending on cultural majority among its members. Originally posted by Ozan: Its all about companion's culture for loyalty not about trait. and even if you do it for the sake of chaos like my illuminati play through, the dreaded loyalty drift counter it. . Good point about the kingdom decisions. Makes rebellions less common, and cascading prosperity as well. Mount and Blade 2: Bannerlord Loyalty & Security. But then I just. Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively useless. In addition to what other posters said, high security and relations with the town's notables will boost loyalty. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. Its called oscilating and no, its not instant. If you 100% every building you’ll get more loyalty based off of prosperity, security, and food surplus. The default 0. Join. So, first, get a good garrison for security. I have just returned to my settlement after a few in. After working on both the Kyushu and Shikoku regions of Japan, the Shokuho team for Bannerlord is now focusing on the main island Honshu. By Sid Natividad. Bannerlord’s Town Loyalty is one of the 6 special fief stats that will either boost your taxes or cause widespread rebellions. 2: continuous project: festival and games. Companion +1 loyalty and finished festival area is +1. Meaning, you are completely blocked from progressing. [8k vs. Loyalty Drift Anyone else having issues with the new patch on old games making all towns and castles rebel? New item called loyalty drift causing loss of 6-10. but I am suddenly getting -5 loyalty a day because of a modifier that just says issues. When it’s below 50, it wants to float back up to 50. Close. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. Its happening to the AI as well so its not just me. Loyalty Drift will fluctuate from -5 to +5, depending on the amount of Loyalty you have. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can upload this file to other sites but you must credit me as the creator of the file Summary: Security and Loyality drift extremly decreases. You have to do any issues that - security or loyalty and it should be okay. Beyond its borders, new kingdoms rise. Doesn't need Harmony. ASAP. videogame_asset My games. Yes it helps keeps rebellions from happening, but it also makes loyalty + perks useless because loyalty shift will always make it go towards 0 (as long as food is in stock and security is decent). The game won’t be complete until we can smash rival lords’ wives, IMO. The drift is calculated as (50 - Current loyalty)/10. To give a gift, open the barter screen through dialogue (“I have a proposal that may benefit us both”) and offer money or valuables but ask for nothing in. The gold is way low. You can increase the loyalty of your settlement in Mount and Blade Bannerlord in many ways: Set a governor with the same culture as that of the citizens. By default, the drift is very slow. Bannerlord has a different system. Sep 4, 2021 #1 Harbiden nedir bunun çözümü? Vali atıyorum kültürü farkli diye -1 sahibi benim. There is much more that you can do if you are willing to take the time to learn how to play this. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. Same goes loyalty, where i have -2 because of ‘Loyalty Drift’ and it keeps getting worse. positive and negative, pushing up or down to a baseline of 50 loyalty. Cannot prevent rebellion. But if its a vlandian noble to conquer and own a. Total: 1 (members: 0, guests: 1) Grimmjow Sergeant. With each option having relevant penalties/downsides. If the faction you are with is weak and loosing battles, investing time/money into villages is probably not worth it. 19. 200 medicine perk +1 loyalty for governors. After working on both the Kyushu and Shikoku regions of Japan, the Shokuho team for Bannerlord is now focusing on the main island Honshu. Once you have the right culture then you can look at stats. Hey guys! I'm back with another Mount and Blade Bannerlord Guide. as u can see prosperity is directly tied to food wich is very smart not. just send in troops and u win with almost no losses. Trying to get it over that to get rid of the. Trying to get it over. I really hate loyalty drift. Now I want to know how much you'd say the game is conpleted from the scale of 0%-100% with the following such as: Skills. Which is to say, if you're keeping problems suppressed, that number seems to try and even loyalty out. Mount & Blade II: Bannerlord - The horns sound, the ravens gather. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. By: 76561198079797439. The food is at -60/day, but the loyalty's at just -0. then build fairgrounds. r/Bannerlord. Beyond its borders, new kingdoms rise. It’s just one siege against mostly militia units, then some chasing around. So settlement will generate owner culture's troops and there won't be a different culture penalty. Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively useless. Posted by 5 days. #6. Massena777 • 1 yr. The rate seems to be quite slow too. The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. He was quite. positive and negative, pushing up or down to a baseline of 50 loyalty. You can also make this change gradual in settings file. Since there are many more things to learn about Mount and Blade: Bannerlord’s Town Loyalty, we have decided to write an extensive guide explaining. Toll gates generates 20 gold for every caravan that enters your town and doubles relationship gain with merchants. Trying to get it over. How I do this: +3 Feasting +3 +1 Security +1 (485 man garrison and 465 militia) +1. Yes it helps keeps rebellions from happening, but it also makes loyalty + perks useless because loyalty shift will always make it go towards 0 (as long as food is in stock and security is decent). To give a gift, open the barter screen through dialogue (“I have a proposal that may benefit us both”) and offer money or valuables but ask for nothing in. Its a very useful thing when you are doing expansions but in every few days one of the town or castle rebels since the Bannerlord loyalty system is so broken at the moment. Trying to get it over. When fiefs change hands among the empire nobles it doesnt matter as they're all empire nobles. ago. The best way is kingdom policies that increase loyalty every day. If I assign governor and it would give additional +1 loyalty, drift would slowly decay to +1 and stoped at 40 loyalty. City Prosperity is only really affected by the amount of food in the city, ongoing issues with the local notables. Charm is the easiest to increase so it's easier that appointing a governor to each town and still seeing. Mount & Blade II: Bannerlord. Let them suffer since you don't actually want the city for real anyway and/or you know another lord is going to be getting it and you want to screw them over a bit , 2. Hopefully later we'll be able to boost food production more. He was quite. Some Sneak Peaks of the (WIP) Shokuho mod for Mount and Blade Bannerlord. The first one is your movement speed, the second is your scouting modifier, and the third is your daily wages. He was quite. When fiefs change hands among the empire nobles it doesnt matter as they're all empire nobles. -5 is the maximum you can lose when Loyalty is 100, and +5 when it is 0. This comes at the cost of lowering the total production of those settlements by 5%. I know they will eventually rebel even though they are my culture, have games and festivals set, and have governors. on Warband I know game mechanism. at first, let in fief happen festivals until its loyalty is around 60. Then they kept tweaking economy, diplomacy, fief stats. The problem is, its a double edged sword. It increases the loyalty of the town by 4-5 when you are waiting at that settlement. If you go over 50, you will start losing Loyalty, and if you go below, it will increase. #1. Borderregions have it tough in Bannerlord. There are several, and these can counteract the -3 malus, too. Make sure there is zero food when the day cycles. They will also drift towards 50 for each, making it easier to keep them at an average level but harder to reach the bonuses you'd receive the closer you get. Mount & Blade II: Bannerlord - The horns sound, the ravens gather. You can't. Other clans have supporters too. The biggest system named "Ensured loyalty" and it adds new game mechanic, that restricts AI clans from hyperactive migration between kingdoms. Neither of those are influenced by the number of money/expensive items in the town as far as I know. My character is a battanian serving the northern empire. share. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. Push some policies through that increase loyalty. . 2. Adopt Kingdom Policies that raise loyalty (you can propose them even as a vassal). In my main city i negate it by using my wife as governor, but I don't have any other "spare. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. Today all towns not of your faction will rebel if they are held by an NPC and all the time. 5 meaning I only lose . My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. Make sure the settlement has enough food. Bannerlord’s Town Loyalty is one of the 6 special fief stats that will either boost your taxes or cause widespread rebellions. float value = -town. Militia is raised by the settlement and can't be removed by you, but the settlement doesn't need you to micromanage it. Open the folder Mount and Blade II Bannerlord. The higher it is from 50 the more negative it is and the less it is from 50 the more higher positive it is. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. For awhile some people thought "it is to make it a challenge", or "to make policies have a use". . Hi im new here and I purchased this game long ago just to find it disappointing that most contents are not finished especially the skills/traits/levels. prosperity was. -5 is the maximum you can lose when Loyalty is 100, and +5 when it is 0. For years the LOYALTY mechanic has been bad. This choice will have a small, but consistent impact on the rest of the game. Town is at maximum upgrade, held it for 20 in game years, have food at +49, 300+ garrison + 200 militia, govern by brother najun with max stewardships skill, set fairgrounds as main activities and surrounding villages never get looted nor is the town ever being siege for years, yet the loyalty. It was implemented to counter runaway loyalty gains and losses. That means that these scores will naturally shift towards 50. Its happening to the AI as well so its not just me. You cannot change or interact with it. 1. I know they will eventually rebel even though they are my culture, have games and festivals set, and have governors. The first building tier increases Loyalty by 1 and it will. Share Get link; Facebook. Divert resources from your other more well-off city. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. 6 update, which adds a host of new features to TaleWorlds’ action- RPG game, including a key new feature that’ll add a new layer of challenge. NPCs can't handle -3 loyalty a day. unless deep in enemy lands. 1. Appointing a culturally appropri. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. Also put a companion with high honor in charge of the castle, I'm currently getting +3 loyalty a day. Most of your towns will have 40-60 loyalty and will rarely/if ever rebel. There's nothing you can really do about drift. Trying to get it over. Mount & Blade 2: Bannerlord just got its 1. who are we? contact the teamWhen is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Because I've come to realize its actively harmful. . 3: boost for necessary buildings that'll help long term such as for prosperity & food production. He was quite. So I come back to Bannerlord after a couple patches, and I am so disappointed in the fact that "Loyalty Drift" is so massive with just 2 towns to my name. Loyalty drift is the drift towards whatever baseline number the game is setting for loyalty based on your culture and other factors that don't show as bonuses/maluses when you highlight loyalty. For awhile some people thought "it is to make it a challenge", or "to make policies have a use". Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. Trying to get it over. Consider loyalty/security/etc. If you go over 50, you will start losing Loyalty, and if you go below, it will increase. . Culture only affects culture bonus and settlement loyalty. unknownhumanbeing7 • 4 yr. Yes it helps keeps rebellions from happening, but it also makes loyalty + perks useless because loyalty shift will always make it go towards 0 (as long as food is in stock and security is decent). You get positive loyalty from. Its happening to the AI as well so its not just me. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Short tutorial just showing how to fight rebellion in a settlement and get loyalty on track so you can get back to conquering more settlements. Mount & Blade II: Bannerlord - The horns sound, the ravens gather. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Solve issues in villages connected to the settlement. Gird on your sword, don your armour, summon your followers and ride forth to win glory on the battlefields of Calradia. ago. repeat festivals again if needed. The biggest loyalty increase policy in Bannerlord is the Forgiveness of Debts. Although nowhere near as effective as starving the city out, you can also lower their security, which affects loyalty slightly. They will make it in time, though. [Warning: I'm disappointed with how the sound turned out so I may be taking this down for a do-over soon, but for now I'll leave it up. Hmm Bannerlord and Warband are my favorite game, i have 500 hr. And if one ever does rebel, just remember that it’s pretty easy to deal with them. Got a settlement and the loyalty is horrendous. Since there are many more things to learn about Mount and Blade: Bannerlord’s Town Loyalty, we have decided to write an extensive guide explaining. He was quite. Loyalty stat depends upon the Food and Security stat. Solve issues in villages connected to the settlement. Yes it helps keeps rebellions from happening, but it also makes loyalty + perks useless because loyalty shift will always make it go towards 0 (as long as food is in stock and security is decent). This is because each of the six cultures you can choose from give you a stat boost, some of which are incredibly. See if you brother (in campaign) or spouse has relevant perks to increase security, loyalty (or reduce wages), sometimes this is more benefit then just the. How to increase loyalty in Bannerlord 1. Mount & Blade II:. Loyalty USED to not be a big deal. This will make your party either the default speed (hardest), 5% faster (Easy) or 10% faster (Very Easy). Originally posted by Ozan: Its all about companion's culture for loyalty not about trait. Well i guess this makes rebellions pretty rare then. 1. Security and Loyalty "drift" help. This will increase compatibility. When you take over a fief, the loyalty and security will be in the ♥♥♥♥♥♥♥. When is city loyalty drift going to be fixed? I have a good governor with a lot of beneficial perks, maxed out fairgrounds, all issues settled, and I regularly patrol my territory to make sure looters don't interfere with villagers or caravans. Jumboman Jun 12, 2021 @ 3:19am. What the hell is going on? This will make several saves absolutely screwed as I usually. If you go over 50, you will start losing Loyalty, and if you go below, it will increase. Trying to get it over. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. Join. Summary: This is the second time this has happened. This mod is opted-in to receive Donation Points. Constant wars + rebellions in places without any villages looted + the game going on so long we're giving all our stuff to non-empire (in this particular case) lords and they just cannot keep them happy no matter what. Experience Limits Question. Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively useless. remove loyalty drift! let chaos be viable! it really hard to make enemy city rebel as of right now thanks to loyalty drift #13. User account menu. If you go over 50, you will start losing Loyalty, and if you go below, it will increase. Town loyalty question. It will increase Loyalty by 1, 2 and 4. Unless you really want to ruin. Skill level 150 in bow perk +1 loyalty for governors. At least for the beginning, if loyalty is super low. While stable, I probably missed some things, so be sure to report bugs. 5 base, 6. u can also get ur superb wife with high skills that get u +2 loyalty bonus. Question. Originally posted by Ruffio: Afaik loyality drift gravitate towards 50, and the number decrease or increase closer it get to that. These bonuses are all per day. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. So loyalty drift tryes to always keep it in the 50. Those buildings takes years to build. Including any partys that are camping out there. If that doesn't work the only solution I know of (and always use) is to give all my governors level 200 skills and get all the loyalty perks. 0! Automatically change settlement culture to owner kingdom's culture when a settlement's owner changes. Your culture is important. Thanks to abbtolchester for concept. Build Fairgrounds and/or run the loyalty boosting town project. The higher the loyalty the worst the penalty and the lower loyalty plunges the more forgiving the penalty. Please let me know if there is other information I need to include. yeah you pillage 10 gold, you pillage 30 gold. Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively useless. #4. its a way to balance out your effort, or in other cases to help build up loyalty and security when you first capture the town. The purpose is to punish poor management and challenge over-expansive conquest and simulate the realities of governing settlements. NPCs can't handle -3 loyalty a day. -1. For example, in June you would be plowing the fields. Have castle (Druimor castle) and town (Varcheg) 2. By replacing the influential people with agents from your own culture and imposing your culture over locals would make this settlement %99 your factions culture in 1-1. There are several, and these can counteract the -3 malus, too. And your recruits would be from your own culture as you change the culture of those influential people. Other users reply with suggestions on policies, governors, garrisons, and perks that can help. How do I fix loyalty drift? comments sorted by Best Top New Controversial Q&A Add a Comment. Above 50 loyalty, a bonus will apply according to the max_loyalty_bonus setting. IIRC sumpters increase carry weight up to the first few, (4 maybe 6) after that zilch. An empire is torn by civil war. "Migration tweaks" system expand on this field and changes a number of things, related to topic, striving to make it more even between player- and AI-governed kingdoms, while providing some new options. If your loyalty is decreasing, then loyalty drift will steadily increase to try and even it out. The most reliable method is kingdom policies. Has anyone ever seen a positive security drift or loyalty drift? I have them both in my town right now. For example my castle has 30 loyalty without governor and the drift is +2 so it stays 30. He was quite. hide. Loyalty Drift will fluctuate from -5 to +5, depending on the amount of Loyalty you have. If the mod doesn't deviate far from Native on this, building use 2 slots to store: what is under construction and when it will be finished. Enacting it will increase all settlements’ loyalty by +2 per day. That means that these scores will naturally shift towards 50. This is to both slow down the plummet of loyalty somewhat and also to make it less likely to have super high loyalty. 2 years later people still not start rebelling No food and natural loyalty drift for not being the same faction. 18. Doesn't make sense to me! The only impact I'm having is dropping the prosperity (by about 30/day). Updated Feb 28, 2023. Make sure you dont do the quests the notables give. #1. Bop her on the head with your mace and take her. It's over in Kuzait territory and even shows the base location. Other. Introduces simple culture drift to settlements and clans. Loyalty Drift will fluctuate from -5 to +5, depending on the amount of Loyalty you have. Its happening to the AI as well so its not just me. Mount & Blade II:. Meanwhile I have dead factions that have not owned a place in forever having lords defect to them. Trying to get it over. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. New item called loyalty drift causing loss of 6-10 loyalty a day. Bannerlord - Tek Oyunculu . So sorry if it sounds. Credits and distribution permission. Nothing you can do bout it. Ideally you’ll want lands you’re from as your own since there’s. 0. 5. He gathered a band of bandits and disaffected Battanian highborn youth and hired himself to Caladog as a mercenary. - Fixed case where titles dejure drift and claims wouldn't trigger - Fixed prisoner patch crashes. 5 the culture rating record will. The bonuses you get for having the right cultured governor, high security, fairgrounds, etc offset that drift,(and show if you highlight loyalty) so. Could be longer. Heroic leader - Leadership 75 +1. Sit there for 5-10 days. Sep 24, 2022. My main character Iohannes of the Shirtshoveller clan is an Imperial lad who made his fame and fortune in Battania. The drift tries to keep you at 50 loyalty. Myeah, except for those perks that give, oh, about another +3 loyalty easy, regardless of culture (edit: lol, +14 loyalty from "optimized" governor, akshualy): What you are doing is the right way. This penalty is now very high, and will. Loyalty was stuck at 44 due to the dang loyalty drift cancelling out my fairgrounds after they were built. 5. Simply put there's no reason to invest in loyalty gain perks because of it, making them effectively useless. A user asks for tips on how to lower the new drift-values that affect the loyality and security of settlements in the game Mount & Blade II: Bannerlord. Players simply can't just sit on their.